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The Rendering Engine · Frustum
"Only render that which is being observed"
Virk 2025, p. 164 · his reading, tagged
frustum culling: real, standard, since the first 3-D engines
unmeasured systems hold no pre-agreed local values · standard QM
render lag in nature: never observed
the bridge between columns is a reading, not a result
Component

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The Correspondence
engine ⇄ world · live
Frustum culling: skip what no camera sees
"Only render that which is being observed" · Virk p. 164
READING
Unrendered chunk: state kept as data, no geometry
Unmeasured system: real state, no pre-agreed local values
PHYSICS
Draw call when a frustum arrives
Definite outcome when a measurement happens
PHYSICS
Pop-in: render latency you can catch
Never observed in nature. Not once
ENGINE
Narrowcast: rendered for some players only
Witnesses who disagree · Virk's UAP reading, p. 270
READING
The pixel: smallest addressable unit
Planck length 1.6×10⁻³⁵ m as "the pixel" · p. 196
READING
Bandwidth cap: hard update-rate limit
The speed of light as the cap · Virk's reading
READING
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the unobserved world persists as data, a fog of possibilities, and renders on look